Readings
Here are some key concepts from the 5 summaries that I did, #5-9
Summary 5:
Summary 5:
Key concepts:
It was very interesting that the author broke down the article into projects. For the key concepts it was easier to break them down a little further and easier to understand. I think these projects are very important for not only film purposes.
- Script: Students looked up research answering questions like what is the purpose, who is the audience, and what is the plot throughout the story.
- Storyboarding: A purpose to draw your thoughts out on paper and visualizing how the story looks.
- Production: Make the story come to life by using the programs iMovie, Photo Story 3, Movie Maker, Adobe Premiere, and Powerpoint. Powerpoint and Adobe are the only two that aren't as friendly as programs or straightforward.
- Evaluation: Certain criteria is giving to the students which help guide them for the final production. For example personal voice is essential to a digital story so all students should narrate their own story.
- Critique: Class participates in a discussion evaluating the digital story and the creativity. They ask questions like is the story aesthetically or artistically interesting, is there multimedia formats, and is it informational or educational.
Summary 6:
Key concepts:
There are five ways to integrate art into academic disciplines some are for certain age groups but most overlap and are for all age groups. These five art strategies aren't really separate from each other and may blur together and help each other.
- Depiction: Essentially rendering a subject from observation, used all age group. (observing and interpreting)
- Extension/Projection: Essentially speculation about possible outcomes, taking into consideration the impact of a given idea, used for all age group. (Imagine and envision)
- Reformatting: Seeing things in new context and understanding them differently and finding new meaning in them, specifically used for Middle and High school students (Re-contextualizing)
- Mimicry: A form of play-acting and can be done at different levels of experiences. doing experiments or using research methods borrowed from the social and natural sciences, this method was used for all age groups. (Copying and performing)
- Metaphor: The description of one thing in terms of another, specifically for high school students. (comparing and describing)
Summary 7:
Key concepts:
I want to talk about the first 8 things that Raymond talks about because I think,for me, they are the most important piece in this article.
- Both nature and nurture are important determinants of creative expression
- Debate over which has the greater effect is generally not very useful
- Essentially all people of normal intelligence have the potential to be creative to some degree
- Few people realize anything close to their potential in this regard
- Creative expression is generally desirable, because it usually contributes positively to the quality of life of the individual who engages in it and often enriches the lives of others
- The search for ways to enhance creativity - to help people develop more of their potential - is a reasonable quest in the absence of compelling evidence that such a search is futile
- The evidence suggests that creativity can be enhanced
- How to enhance creativity is not well understood
Summary 8:
Key concepts:
The three main points in this article that have shaped and continue to influence the path of creativity in psychology:
1) Three paradigms of creativity theory and research: The lone genius,The creative person, and Social psychology of creativity
2) The emergence of a cultural psychology of creativity: Creativity and cultural psychology and a cultural psychology framework for creativity and its implications. Creativity framework: creativity broken down into four parts which are creation, creator, community, and culture
3) Concluding remarks about the future of the We-paradigm: Creativity either inside unique individuals or inside each and every person taken separately. More emphasis recently has been put on social factors in the creative process.
Summary 9:
Key concepts:
Informed Consent: Participants involved in research should have the right to voluntarily participate and to understand exactly what they are participating in.
Absence of harm: All steps should be taken to avoid the possibility of harm to the participants.
Privacy, anonymity and confidentiality: All precautions should be taken to ensure that participants privacy is protected, identifying information should be anonymized and confidentiality and security of information should be prioritized.
Deception: The general principle is that lies or deception in research should always be avoided unless there are valid and justifiable theoretical or methodological research for their use.
Vulnerable populations: Some populations have special needs or considerations which meant that extra care should be taken when doing research.
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